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	<title>Platypotamus &#187; casual games</title>
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		<title>DC251: Actionscript Tip &#8211; flickering custom mouse cursor</title>
		<link>http://www.platypotamus.com/2008/05/30/dc251-actionscript-tip-flickering-custom-mouse-cursor/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=dc251-actionscript-tip-flickering-custom-mouse-cursor</link>
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		<pubDate>Fri, 30 May 2008 17:51:32 +0000</pubDate>
		<dc:creator>steve</dc:creator>
				<category><![CDATA[Academia]]></category>
		<category><![CDATA[Actionscript]]></category>
		<category><![CDATA[casual games]]></category>
		<category><![CDATA[custom cursor]]></category>
		<category><![CDATA[globalToLocal]]></category>
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		<guid isPermaLink="false">http://www.platypotamus.com/?p=59</guid>
		<description><![CDATA[Several of the projects in the Casual Games class feature a replacement for the mouse cursor. Depending on how you implemented this, you might run into the dreaded "flickering mouse cursor" problem. It was a bit of a puzzler at first, but here's a quick walkthrough on how to solve the problem... First, let's talk [...]
Related posts:<ol>
<li><a href='http://www.platypotamus.com/2008/04/12/dc251-homework-details/' rel='bookmark' title='DC251: Homework Details'>DC251: Homework Details</a></li>
</ol>

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		<title>DC251:  Getting Keyboard Input</title>
		<link>http://www.platypotamus.com/2008/05/10/dc251-getting-keyboard-input/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=dc251-getting-keyboard-input</link>
		<comments>http://www.platypotamus.com/2008/05/10/dc251-getting-keyboard-input/#comments</comments>
		<pubDate>Sat, 10 May 2008 20:29:45 +0000</pubDate>
		<dc:creator>steve</dc:creator>
				<category><![CDATA[Academia]]></category>
		<category><![CDATA[Actionscript]]></category>
		<category><![CDATA[casual games]]></category>
		<category><![CDATA[sample code]]></category>

		<guid isPermaLink="false">http://www.platypotamus.com/?p=51</guid>
		<description><![CDATA[I've had a couple of students ask me what the easiest way to figure out which key the user pressed is. So I wrote a quick and simple sample program that does that very thing. I've added it to the sample code page. Hopefully it explains everything thoroughly, but if any questions remain, please let [...]
Related posts:<ol>
<li><a href='http://www.platypotamus.com/2008/04/12/dc251-homework-details/' rel='bookmark' title='DC251: Homework Details'>DC251: Homework Details</a></li>
</ol>

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		<title>DC251: Homework Details</title>
		<link>http://www.platypotamus.com/2008/04/12/dc251-homework-details/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=dc251-homework-details</link>
		<comments>http://www.platypotamus.com/2008/04/12/dc251-homework-details/#comments</comments>
		<pubDate>Sat, 12 Apr 2008 23:55:05 +0000</pubDate>
		<dc:creator>steve</dc:creator>
				<category><![CDATA[Actionscript]]></category>
		<category><![CDATA[casual games]]></category>
		<category><![CDATA[sample code]]></category>

		<guid isPermaLink="false">http://www.platypotamus.com/2008/04/12/dc251-homework-details/</guid>
		<description><![CDATA[Here are the promised details on the homework assignment: Take the "FirstLoop.as" file and modify it. Instead of outputting the stats as numbered stats, each stat should be given a name. There are six stats, and we've been using the D&#38;D example quite a bit in class, so let's just stick with those stats. Thus, [...]

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