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	<title>Platypotamus &#187; Dungeon Dice</title>
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		<title>Dungeon Generation: Introducing regions!</title>
		<link>http://www.platypotamus.com/2008/06/21/dungeon-generation-introducing-regions/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=dungeon-generation-introducing-regions</link>
		<comments>http://www.platypotamus.com/2008/06/21/dungeon-generation-introducing-regions/#comments</comments>
		<pubDate>Sat, 21 Jun 2008 22:08:27 +0000</pubDate>
		<dc:creator>steve</dc:creator>
				<category><![CDATA[Actionscript]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Dungeon Dice]]></category>
		<category><![CDATA[Miscellaneous]]></category>
		<category><![CDATA[dungeon generation]]></category>
		<category><![CDATA[pseudo-narrative]]></category>
		<category><![CDATA[regions]]></category>
		<category><![CDATA[rooms]]></category>

		<guid isPermaLink="false">http://www.platypotamus.com/?p=60</guid>
		<description><![CDATA[For a couple of different reasons, it became a really good idea to break dungeons apart into regions. So I did. Building a Bigger Dungeon The first of those reasons is efficiency. By breaking the dungeon apart into regions, and placing rooms via those regions rather than seeking a great spot in the entire dungeon, [...]
Related posts:<ol>
<li><a href='http://www.platypotamus.com/2008/04/28/dungeon-generation-fun/' rel='bookmark' title='Dungeon Generation Fun'>Dungeon Generation Fun</a></li>
<li><a href='http://www.platypotamus.com/2008/05/11/dungeon-generation-planning-requirements/' rel='bookmark' title='Dungeon Generation: Planning Requirements'>Dungeon Generation: Planning Requirements</a></li>
<li><a href='http://www.platypotamus.com/2008/05/19/dungeon-generation-multi-tile-spanning-art-support/' rel='bookmark' title='Dungeon Generation: Multi-Tile Spanning Art Support'>Dungeon Generation: Multi-Tile Spanning Art Support</a></li>
</ol>

Related posts brought to you by <a href='http://yarpp.org'>Yet Another Related Posts Plugin</a>.]]></description>
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		<title>Dungeon Generation: Multi-Tile Spanning Art Support</title>
		<link>http://www.platypotamus.com/2008/05/19/dungeon-generation-multi-tile-spanning-art-support/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=dungeon-generation-multi-tile-spanning-art-support</link>
		<comments>http://www.platypotamus.com/2008/05/19/dungeon-generation-multi-tile-spanning-art-support/#comments</comments>
		<pubDate>Tue, 20 May 2008 05:50:14 +0000</pubDate>
		<dc:creator>steve</dc:creator>
				<category><![CDATA[Actionscript]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Dungeon Dice]]></category>
		<category><![CDATA[art support]]></category>
		<category><![CDATA[dungeon generator]]></category>
		<category><![CDATA[rooms]]></category>

		<guid isPermaLink="false">http://www.platypotamus.com/?p=56</guid>
		<description><![CDATA[I spent all day Sunday making some improvements to the random dungeon generator (for great justice). I had wanted to release a new demo build for you to play with, but it's not really there just yet, so I've captured a screen shot: The rooms you see here are a special type of room in [...]
Related posts:<ol>
<li><a href='http://www.platypotamus.com/2008/04/28/dungeon-generation-fun/' rel='bookmark' title='Dungeon Generation Fun'>Dungeon Generation Fun</a></li>
<li><a href='http://www.platypotamus.com/2008/05/11/dungeon-generation-planning-requirements/' rel='bookmark' title='Dungeon Generation: Planning Requirements'>Dungeon Generation: Planning Requirements</a></li>
</ol>

Related posts brought to you by <a href='http://yarpp.org'>Yet Another Related Posts Plugin</a>.]]></description>
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		<title>Dungeon Generation: Planning Requirements</title>
		<link>http://www.platypotamus.com/2008/05/11/dungeon-generation-planning-requirements/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=dungeon-generation-planning-requirements</link>
		<comments>http://www.platypotamus.com/2008/05/11/dungeon-generation-planning-requirements/#comments</comments>
		<pubDate>Sun, 11 May 2008 23:11:42 +0000</pubDate>
		<dc:creator>steve</dc:creator>
				<category><![CDATA[Actionscript]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Dungeon Dice]]></category>
		<category><![CDATA[dungeon generator]]></category>
		<category><![CDATA[planning]]></category>
		<category><![CDATA[requirements]]></category>

		<guid isPermaLink="false">http://www.platypotamus.com/?p=52</guid>
		<description><![CDATA[Today I'm going to talk a little bit about how I got started on the dungeon generator. The first step in any programming process is establishing your project's requirements. That is where I began as well. Here are some of the capabilities I required of my dungeon generator. Customizable Dungeons For a variety of reasons, [...]
Related posts:<ol>
<li><a href='http://www.platypotamus.com/2008/04/28/dungeon-generation-fun/' rel='bookmark' title='Dungeon Generation Fun'>Dungeon Generation Fun</a></li>
<li><a href='http://www.platypotamus.com/2008/05/19/dungeon-generation-multi-tile-spanning-art-support/' rel='bookmark' title='Dungeon Generation: Multi-Tile Spanning Art Support'>Dungeon Generation: Multi-Tile Spanning Art Support</a></li>
</ol>

Related posts brought to you by <a href='http://yarpp.org'>Yet Another Related Posts Plugin</a>.]]></description>
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		<title>Dungeon Generation Fun</title>
		<link>http://www.platypotamus.com/2008/04/28/dungeon-generation-fun/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=dungeon-generation-fun</link>
		<comments>http://www.platypotamus.com/2008/04/28/dungeon-generation-fun/#comments</comments>
		<pubDate>Tue, 29 Apr 2008 03:07:56 +0000</pubDate>
		<dc:creator>steve</dc:creator>
				<category><![CDATA[Actionscript]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Dungeon Dice]]></category>
		<category><![CDATA[dungeon generation]]></category>
		<category><![CDATA[photoshop]]></category>

		<guid isPermaLink="false">http://www.platypotamus.com/?p=50</guid>
		<description><![CDATA[Well, the dungeon generator is finally far enough along that I'm comfortable unveiling it here for you folks. In the coming weeks, I'll be sharing some interesting details that have gone into its development so far. As new features get added in, I'll share those as well. Quick summary, as well as a link to [...]
Related posts:<ol>
<li><a href='http://www.platypotamus.com/2008/05/19/dungeon-generation-multi-tile-spanning-art-support/' rel='bookmark' title='Dungeon Generation: Multi-Tile Spanning Art Support'>Dungeon Generation: Multi-Tile Spanning Art Support</a></li>
<li><a href='http://www.platypotamus.com/2008/05/11/dungeon-generation-planning-requirements/' rel='bookmark' title='Dungeon Generation: Planning Requirements'>Dungeon Generation: Planning Requirements</a></li>
<li><a href='http://www.platypotamus.com/2010/08/19/the-brainy-gamer-fun-factor-catalog/' rel='bookmark' title='The Brainy Gamer: Fun Factor Catalog'>The Brainy Gamer: Fun Factor Catalog</a></li>
</ol>

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