Posts Tagged ‘dungeon generator’

Dungeon Generation: Multi-Tile Spanning Art Support

Monday, May 19th, 2008

I spent all day Sunday making some improvements to the random dungeon generator (for great justice). I had wanted to release a new demo build for you to play with, but it's not really there just yet, so I've captured a screen shot:

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Dungeon Generation: Planning Requirements

Sunday, May 11th, 2008

Today I'm going to talk a little bit about how I got started on the dungeon generator. The first step in any programming process is establishing your project's requirements. That is where I began as well. Here are some of the capabilities I required of my dungeon generator.
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